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Rimworld wind turbine unreliable
Rimworld wind turbine unreliable











rimworld wind turbine unreliable

Suddenly, there was a flood of tiny tortoises eating all of the colony's food. until the eggs in our storage all hatched at once. After a few days, most predators were masses of scar tissue from the repeated burns inflicted by their prey.Īnyway, things were going fairly well. specifically, the dull roar of explosions whenever jaguars would pounce on rats. My colonists spent their first night listening to the sounds of the local wildlife. Knowing that this might be a fairly hazardous, I chose a starting location in a tropical rainforest, so that the constant rain would keep fires to a minimum. After clicking through a couple, I saw one that seemed like it might be !!fun!! - starting with two colonists, a pulse rifle, a shield, three pet raccoons, and something like 50 fertilized tortoise eggs on a world where everyone and everything explodes like a Molotov cocktail when they die.

rimworld wind turbine unreliable

So, I decided to try out the new random scenario creator. Is there any way to recover mud and shallow water to make that terrain buildable?Īre there any plants I can grow on rock or in caves? Maybe I still have time to setup a chicken breeding operation?Īre there better options for mid/late game power generation? Wind and solar feel inconsistent without massive farms and I can't force convenient geysers. I've started working on parkas and I've gotten some clothes from bandits, but food is definitely going to be a problem. I'm worried that my area will get hit with a hard winter. I'm considering running a long powerline out to get some. My area is resource-rich, but doens't have geothermal options nearby. My production is really getting going now and as long as I can keep supporting the power grid, I think I'll be ok. I had a mid-spring start and I'm now in late summer (I figured out air conditioning!). In the future, I may act early to keep boomalopes away from my walls.Ĭolony #2 is going much better. This was close enough to my base to burn down my barracks and farm, but left the electrical systems intact. This unfortunately caused explosions that injured and, after a few seconds of wandering, killed two of the other boomalopes. At some point, one became injured (possibly from a nearby steam geyser?) and eventually he died of infection. They were peaceful and not causing any issues, so I didn't ever attempt to manage them. The remaining colonist was probably fine to live on her own for a while, but was also a pacifist, so all hunting and defense have to be done by turrets.īoomalope Chain Reaction - I had a heard of 5 boomalopes hanging around the edge of my base all game. Before summer ended, a Boomalope chain reaction killed another colonist and burned down half my structures. About a week of highs in the 125f-range was enough to hospitalize two colonists and a few days later they died. We suffered through a few more months and gained a 4th colonist before a massive heatwave hit the area. By day 10, he was a ruined man (but also the happiest? What a weirdo). He lost his kidney somewhere in there as well. An early boomrat melee incident (whoops!) left my most physically able colonist with a peg leg, and a botched surgery also damaged his lungs. Already my wife is tired of hearing about the tortured lives of my colonists.Ĭolony #1 - "Sparks" - After about 2 hours of gameplay, I had enough catastrophy to call it quits. This game handles the complex UI for this pretty darn well and allowed me to still have a ton of fun even though I knew nothing going in. I just bought in on Saturday and so far no regrets at all.













Rimworld wind turbine unreliable